Lord wrote:
Don't forget that when you use all 3 or 2 out of 3 resources then you are much more vulnerable, because it's easier for the opponent to stall you by just stealing or reducing one of the resources.
But not when deck needs an equal amount of all three resources.
DPsycho wrote:
Cards that give a boost to your own stock have had their efficacy reduced.
Yeah, Supply Units, Waterfall, Magic Sanctuary etc are so weak...
DPsycho wrote:
One of the two Common Soldiers that hit the opponent's tower had that option removed, meaning you either have to take a Soldier that doesn't fit the strategy or have much less of a chance of using Uncommon cards that build your defenses and hit their tower dependent on your having a Soldier present.
It's 7 tower (actually one of the best common cards), 30 wall and 16 tower/-10 enemy tower even if you haven't a Soldier in hand. And Sniper still has -tower.
DPsycho wrote:
The loss of Quick Commons needs no further explanation.
Quick commons were useful in ANY deck because it was a good and cheap way to roll your deck, so almost all decks became weaker when they were removed.
DPsycho wrote:
-Tower cards are expensive, so having your stock reduced means several turns of discarding...
WHOLE stock. Because if someone reduces your gems - you play recruits card. Or recruits/bricks. And you need at least 5-6 stock reduce to make sure that your tower will not be damaged/destroyed next turn.
DPsycho wrote:
...and it's still unlikely to survive a few turns of standard attack, even if you pepper your deck with defensive cards. Fanatic still eats you alive.
Yeah, but you need to destroy enemy tower and wall to defeat him and he's not. Ne needs 1-2 turns to be ready for pressing. And you need to defend because if you attack you'll be dead in 3-4 turns.