MArcomage

Free multiplayer on-line fantasy card game

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brzydki on 17:03, 9. Dec, 2008
What do you think about new different start and victory conditions? Like in original Arcomage game?
Different conditions will give reason to build and play different decks.
Mojko on 20:48, 9. Dec, 2008
The start conditions are different, becuase we have different cards (compared to Arcomage). Current start conditions are made to match most of the cards cost requirements. If we would add more resources/facilities, the game would become too fast. On the other hand if we would take some resources/facilities away, the game would become too slow.
kakerlake on 20:51, 9. Dec, 2008
i would change one thing of the startig conditions:
tower +10 - +20
and additionally to that raise the tower victory by the same ammount.
brzydki on 22:49, 9. Dec, 2008
Mojko I'm not sure that speed of game will change. Fore example if there will be more resources you could play stronger cards. You will do more damage and also you will build more. Game would be rather more dynamic than speedy.
In other hand I think when we add more wall and tower on start there will be no different in game speed. Also changing victory conditions would be harmless.
Now I play using two different decks and my strategy is the same. It's a little boring because most of games looks similar.

Creating few different sets of starting and victory conditions will affect on game strategy and that's my point.
garbageonly on 23:11, 9. Dec, 2008
If you think starting resource/tower/wall has no major impact on the game, you would be wrong.

Say I play a Brigand theme deck that works around reducing opponent stocks, having a bigger stocks early on makes my strategy less useful.

Bigger starting stock etc also reduce the chance of successful fast rush double edge kind of deck, with cards like Army of Volunteer, Searing Fire

Also, different starting tower could effect cards like Lookout Tower who works differently depending on your own tower value

Bigger tower also leads to direct tower killing strategy less attractive
Bigger wall means wall destruction card are more appealing, also it delay the chance to play Charge cards
Both could lead to extra card balancing issue

If you want to play big costly powerful card, you need to work your way up by saving them instead of having a big surplus right at the beginning.

To brzydki: It seems you have only play under 50 games (unless this your extra account). If you are bored, why not change your strategy? You only have 2 decks instead of 8, that means you have a lot more to explore!
Try out different cards and aim for different victory condition (there are 4 types, I bet you havent done all 4), and have fun
brzydki on 00:04, 10. Dec, 2008
Sure that starting conditions have major impact on the game. I wrote it in last post.
And that's what I mean - you could change your strategy and deck depending on conditions set before the game.

I know that you guys are more experienced. I played a lot arcomage before creating account here and this was really nice option. I know that there was only one deck and this is major difference.

But "I'm only cleaning here" like they say in my country ;)
garbageonly on 00:08, 10. Dec, 2008
When I said 'strategy' I also meant to include game speed, sorry for any confusion.

all I'm trying to say is you can change your strategy (cards in your deck) without the need to change starting and victory condition
brzydki on 00:48, 10. Dec, 2008
"you can change your strategy (cards in your deck) without the need to change starting and victory condition"

Yes you're right. But changing conditions would make other strategy more attractive. Like you wrote:

"Bigger tower also leads to direct tower killing strategy less attractive
Bigger wall means wall destruction card are more appealing, also it delay the chance to play Charge cards"

so for example lower amount of resources would make more attractive playing some sort of cards, playing specified strategy and build a special deck for it. It's the reason why this option was placed in original game (of course not applying to decks).
But I see you don't like it - not a problem.
DPsycho on 01:36, 10. Dec, 2008
What it comes down to, as I see it, is that the cards and their costs are created and balanced for the start conditions that we have now. If those conditions were to be altered, it could create previously impossible first-or-second-turn victories. What you're suggesting would require a reexamination of every existing card.