MArcomage

Free multiplayer on-line fantasy card game

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DPsycho on 18:19, 30. Sep, 2010
Excellent. Here we have the oft-suggested but never-quite-perfected card to cause revealed cards to become hidden in a way that isn't completely arbitrary. Just watch out for Trigger trap and other effects that will be enabled for your opponent while your entire hand is New.
jbryant3 on 18:42, 30. Sep, 2010
It would be good with Breeze too.
Spoon on 14:57, 2. Oct, 2010
This is like the Uncommon version of Wind. I like it!
Fithz Hood on 11:42, 5. Oct, 2010
It's good also in combo with emissary of the afterlife.
Maybe too good
Mojko on 12:34, 5. Oct, 2010
Maybe the Whirlwind shouldn't add newcad flags.
Fithz Hood on 12:36, 5. Oct, 2010
The fact is that it apperently discards the whole hand (similar to renewal). Is it no possible to give the new flag without the discarding part?
Mojko on 12:39, 5. Oct, 2010
It actually works the other way around. What is displayed in the discarded cards is derived from hand before and after played card and newcard flags. If you look at Whirlwind code, you'll see this:

$newcards = array (1=> 1, 1, 1, 1, 1, 1, 1, 1);
$mydata->NewCards = $newcards;

This explicitly sets newcard flags to all cards in your hand.
Fithz Hood on 12:44, 5. Oct, 2010
Now I understand. I was looking for the discard line, no wonder i didn't find it.
yes, i see also renewal works in the same way.
still it's strange to have a card in the discard pile when you actually haven't discard it.
Mojko on 12:55, 5. Oct, 2010
Well, the current system can't see the difference between redrawing the same card and setting the newcard flag. However I think it's a good tradeoff, because the system works without the need for every card that discards cards from hand, explicitly update the discard pile. This is not an implementation problem, but rather a design decision.
DPsycho on 18:23, 5. Oct, 2010
I think it should continue to give the New flag. If the card in a given position is not the same as it was on the previous turn, it's New insofar as keeping track of what is what.

As far as generating a Discard pile, I'm fine either way. It makes an arguable difference in playing Undead and a definite difference in hidden games.
dindon on 03:10, 6. Oct, 2010
DPsycho wrote:
As far as generating a Discard pile, I'm fine either way. It makes an arguable difference in playing Undead and a definite difference in hidden games.

O_O

I just got a sudden urge to bring my undead deck out of retirement.
Fithz Hood on 09:38, 6. Oct, 2010
Mojko wrote:
Maybe the Whirlwind shouldn't add newcad flags.

i don't like this solution. whirlwind is good to renew cards like Rage of Urk.
the only problem is the combo with the emissary that it's kinda illegal since it exploits a loophole of the system.
To avoid that we shuold change emissary adding a line: no effect after a quick/swift card.

I suppose we can move this thread to the balance section
DPsycho on 17:46, 6. Oct, 2010
Didn't Emissary used to only return discarded Undead cards to hand positions without the Undead keyword? Or am I confusing it with another card? If it did that now, the most it could effectively use would be four cards returned with the possibility that the card drawn after Whirlwind was also Undead reducing it to three returned.
Lord Ornlu on 18:14, 6. Oct, 2010
If we did that (not sure if this was true in the past, as I came here only a year ago), then that would tie Emmisarry to Corpse Behemoth only. I agree with the restriction of Emissary functioning after Quick/Swift Cards, but don't forget that we are talking about an Uncommon card and I think it needs a little more chance that it will deal a good amount of damage than just after playing one card.