MArcomage

Free multiplayer on-line fantasy card game

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DPsycho on 14:04, 24. Sep, 2010
"Replace all cards in hand except selected one with common Nature cards. Stock -2 for each card replaced this way"

I find the wording of the stock reduction to be odd. It seems to me that if you select a card in hand to keep (slot 1 for example) while playing this card (from slot 2 for example), you'll be discarding six cards (3,4,5,6,7,8). The only time that this doesn't happen is when you have the card target itself in order to discard all seven other card positions (1,3,4,5,6,7,8 in this example). This being the case, the stock reduction is always 12 and possibly 14. You could just have the card say "stock -12" and leave it at that.

I get the feeling, however, that this card simply isn't written properly. Do you mean it to only discard those that do not have the Nature keyword? Otherwise, I can't imagine anyone would be willing to spend what is effectively 12/12/12 toward this effect. If it's only discarding non-Nature cards, then this card (and the wording of the stock reduction) starts making a lot more sense.
Lord Ornlu on 14:11, 24. Sep, 2010
well, yeah the wording was a bit hasty. The aim of this card is to fill your hand with common Nature cards and leave you with only one non-common Nature card, so you'll be able to summon Nature cards easily. The stock reduction serves in balancing the power of the card. How about if I change it to: "Replace all other cards in hand with common Nature cards. Next card will be a non-common Nature card. Stock -16"
DPsycho on 14:16, 24. Sep, 2010
I'd shorten it to "Replace hand with..." as that's succinct enough. I can't comment as far as the stock reduction as I've not played many games with my Nature deck and don't really know how crippling it would prove to be.
dindon on 02:59, 28. Sep, 2010
Even before the nerfs to nature, the stock penalty of this card would have been totally unreasonable. Compare it to your inspiration, Call of the Wilds: that card only reduces your stock by 16 (14? I'm guessing the slot occupied by CoTW is replaced using the standard draw effect, but I could be wrong) in the worst case, and it will likely give you some rares and uncommons. This proposed card, on the other hand, fills your hand with a lot of useless ballast...

I don't think this card should have a stock penalty. Heck, I think it could give stock and not be overpowered.
Lord Ornlu on 14:07, 28. Sep, 2010
I don't know, since it will allow you to summon at least 5 rare nature cards in hand. Therefore, it will do what old Nature did in hand. Maybe you are right though. 16 stock is too much.
dindon on 16:09, 28. Sep, 2010
Lord wrote:
I don't know, since it will allow you to summon at least 5 rare nature cards in hand. Therefore, it will do what old Nature did in hand. Maybe you are right though. 16 stock is too much.

What? How do you figure? The card text says it summons 7 commons and one non-common.
Lord Ornlu on 21:17, 28. Sep, 2010
well one non-common played. Next card played will be a common. One of the other commons is replaced with a Nature non-common. If it's a rare, and you consecutively play a summoned card and then a common Nature, then that's 5 rares in the best case scenario
DPsycho on 00:04, 29. Sep, 2010
Your best case scenario takes about ten turns to execute, all of which has you paying the costs of played cards and giving the opponent the opportunity to discard something from your hand at any time along the chain. I don't think that roller coaster needs the steep entry fee.