MArcomage

Free multiplayer on-line fantasy card game

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ben on 04:55, 30. Nov, 2008
So it occurred to me that I find Apprentice far superior to its counterparts because it does not cost me any gems. Presumably, if I'm building up my magic, it's because I want to have a lot of gems. Apprentice lets you build your stockpile of gems more quickly while not forcing you to deplete what you already have. Why not have Legendary Smith and Architect do the same thing? I think that that would make them a lot more playable.

On a side note, why is LS 6G 6R while the other two are only 5 of each of their respective resources? Is this just a balance thing? Because personally I find that increasing magic is a lot more powerful because of spells like haste, time warp, or fairy.

In other words, I am advocating a change of Legendary Smith to cost 5B 5G and for architect to cost 5G 5R. This would make them a lot more playable and on par with apprentice.
garbageonly on 06:08, 30. Nov, 2008
If you look at
Master Bricklayer +1 Quarry Cost 9 Bricks
Book of Magic +1 Magic Cost 12 Gems
Black Smith +1 Dungeon Cost 10 Recruits

They cost differently yet provides the same increment in facility.

or

Lighting Strike enemy quarry -1 cost 11 gems
Immolation enemy magic -1 cost 13 gems
Bloody Moon enemy dungeon -1 cost 12 gems

They all decrease enemy facility by 1 but cost different amount of gems

Or even, look at

Flame Spitter Enemy tower -9 Cost 8 Recruits
Invisible Squad Enemy tower -9 Cost 10 Gems

Exact same function, same damage, but cost different amount of respective resources.

It just that the creator/moderator of this game value each resources a little differently.
ben on 06:26, 30. Nov, 2008
I understand that, but what about the idea that each of those three +facilities cards don't cost the resource they create?
garbageonly on 06:37, 30. Nov, 2008
I think you can also ask why does each resource start with a different amount...maybe it's related
Mojko on 10:42, 30. Nov, 2008
Garbageonly is right, the resources are not valued equally. You see, it is not a good approach to balance things this way. We try to keep cards different, but balanced at the same time.

What you proposed was not a good balancement, becuase all the cards would then have the same effect and same cost, they would just use a different resources. What's the point of having three same types of resources then?

Instead of this, we try to make resources different - each having it's strengths and weaknesses. For example bricks are most easily accumulated, but are also most easily destroyed. Recruits can be used mostly for attacking the enemy and gems are the only resource that permit usage of special cards like "Time warp".
ben on 18:37, 30. Nov, 2008
Okay, exact costs aside, what do you think of the idea of making Legendary Smith cost Bricks and Gems and Architect cost Gems and Recruits? I really like the idea of having a card that ups a specific facility without costing the resource that that facility makes.

What are your thoughts on that aspect? No one resource has a monopoly on facilities building (well, gems have it for building all your facilities at the same time, but no one resource is the only one able to build individual facilities) so what would be wrong with this idea? Think of them as like the inverse of cards like Master Bricklayer, Blacksmith, and Magic Book.
Mojko on 20:38, 9. Dec, 2008
I kind of like cost of these cards as they are. I don't think balancement is necessary.