Lord wrote:
That kind of AI though would prove too weak as it would consume a lot of resources all the time.
My own strategy is like this AI and very effective. Of course my strategy is not exactly the same. But I think such AI will be hard enough for newcomers. The deck should consist of cheap and effective attack cards. Also the deck should be balanced by costs of bricks, gems and recruits. Example of appropriate cards: Ghoul, Dire wolves, Wolf spirit, Stone gargoyle, Urk's tribe, Giant spider, Basilisk, Mercenaries, Army of volunteers, Obsidian gargoyle, etc...
Lord wrote:
In addition, an AI whether simple or complex might prove a bit heavy for the server, as probably everyone would start playing games, just to have something to do between turns.
MArcomage is interactive turn-based game. So MArcomage is not very demanding of server resources, because requests to server are submitted only when the player makes a turn or refreshes a page. Usually games like MArcomage used 1 server for 500-1000 online players.