MArcomage

Free multiplayer on-line fantasy card game

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JimmyMethod on 01:51, 10. Dec, 2008
I like the idea of special guild cards. More specifically, they could be unique to a certain guild, e.g. once a guild achieves a certain level, they can submit a request for their unique card (subject to approval by an Admin for balancing issues, and tweaked as necessary).

These would only be accessible in guild decks, not player decks. They wouldn't be more powerful, but would have very specific uses.
Xenogeist on 03:06, 10. Dec, 2008
Guild cards sound interesting, perhaps they could be designed for 2v2 or group games. I don't know how those kind of games are going to look but it sounds fun.
johnmattf on 19:19, 11. Dec, 2008
These ideas sound awesome! 2 Notes:

1) CHOOSE OR DESIGN: On the note of special guild cards, maybe there could be, say, 5 unique guild cards which the guild could collectively (or a "Guild Master" or whatever could individually) CHOOSE
OR have the option to DESIGN a unique card of their own.

2) Additional unique cards could become available to use in the guild deck at higher levels. But only one unique card could be available per deck at a time.

For example:

Guild Level 0 - 1 Guild Deck + 0 unique card slots
Guild Level 5 - 2 Guild Decks + 1 unique card slot (Chosen or Designed)
Guild Level 10 - 3 Guild Decks + 2 unique card slots (Chosen or Designed)
etc...

So when a guild member of a higher level guild goes to make a challenge, the member can select one deck and one unique card to use in that deck. This would keep it somewhat balanced so high level guilds couldn't take advantage of lower level guilds by having multiple unique cards in their deck...