Progressor wrote:
Losing quick commons means losing some speed in the game...
I totally agree, but would also like to add that it prevents building 0-cost decks, making [url="http://arcomage.netvor.sk/?location=Cards_details&card=487"]Moon Shrine[/url] utterly worthless.
I also totally agree with dindon:
dindon wrote:
To me, the best solution is the simplest one: make each new quick common (or swift) card no better than the average common card. If they're balanced, it doesn't matter how many you can take. It's not like quick cards get better the more of them you have.