MArcomage

Free multiplayer on-line fantasy card game

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Fithz Hood on 10:39, 28. Aug, 2010
Raise the wall gain and you got a beatiful uncommon
jbryant3 on 16:15, 28. Aug, 2010
I like it as a common because it's not very good on it's own but can be very helpful if the conditions are met. I think it balances out. Plus, there are hardly any Unliving decks around...
DPsycho on 16:45, 28. Aug, 2010
To be perfectly honest, I wouldn't even use this in my Unliving deck. Ideally, you're getting the token effect every second play, the first getting you to 57 if you have 7 in hand, and the second putting you over with 49+. It's generally Common, Uncommon (with stock-or-bricks-increasing non-keyword cards as they come up) so you're gaining triple bricks when playing the second. I'm gaining Quarries from playing Titan's heart and Glacial temple as they come into my hand, but bricks are coming from just about everything aside from that.

Taking another keywordless Common into the deck so I can make myself play two Common Unliving cards when I don't have 7 in hand to ensure the counter stops at 98 or less so that I can spend more bricks to gain a Quarry doesn't appeal to me at all. Presently, all but four commons in said deck have the Unliving keyword. The others are the necessary Clay pit and Reuse the rubble, then Merchant and Haste. Haste would be the only one of these I'm tempted to part with, but this card and the setup required to use it would not be the one to replace it.
DPsycho on 16:53, 28. Aug, 2010
I suppose I should give some thought to what would make this card more appealing. Making it two Quarries might make it worth playing, but as a Common, it would clog the hand, and things could get out of hand. Giving it the Unliving keyword would actually make it harder to end up at 70 tokens to use it, but it would end up in decks just to be on hand with the keyword, though I don't like that option either.

The thing I would suggest is to not have it set the tokens to 0. It should put them below 70 so you can't play two of it in a row, but it should leave you with enough (65?) that you can realistically use the keyword effect with the next play of an Unliving card (or otherwise be above 70 again). Were it like this, I'd drop Haste from my deck to try it out and see how things go.

Another option to make it more appealing would be to drop the Quarry gain altogether have it instead multiply bricks production x3 and still reset the counter, or perhaps just reward a set number of bricks. Then it would be like playing an Uncommon Unliving but without the high cost they generally have. (Really, Quarries just aren't as useful as loads of bricks between Unliving plays.) The cost might then need adjustment, of course.
Lord Ornlu on 22:44, 28. Aug, 2010
I agree with DPsycho. It's easy to get your Quarry up. But Unliving decks naturally chew a lot of Bricks and you need them immediately, so you can't just wait on the Quarry production, unless you manage to get it really high really fast. This card would be more useful if it gave brick production increase.