NG_Beholder wrote:
I'm not talking about keyword nerf. I think Restoration cardset is a bit too strong. When you build Brigand, Destruction, Illusion, Nature, Aqua, Horde et cetera decks, you must take almost all cards with this keyword in your deck as its core.
Then look at Restoration. 5 of 7 commons, 4 of 6 uncommons and 3 of 5 rares with this keyword are in top-30 played cards. That's because Haste, Renewal, Spring wood, Divine guidance, Alchemy, cards from awesome Restoraton triad, White shrine and Prosperity are useful in every deck. You can take it all and build a turtle deck with high defense, hand discarders and tons of oneshots. Or you can take what you need: Alchemy, Meditation and 2-3 commons for gem-dependent deck, Alchemy, Magical steel, Divine guidance and Haste to accumulate recruits, Prosperity for rush deck, White shrine for facilities+ deck... See what I did here?
And you seem to underestimate this +10 lowest resource bonus. With this bonus AND cards effects Restoration chain becomes absolutely free. After this chain you need only one thing - a BIG rare.
I'm talking about Restoration just because it's epitome of hand-independent resource gain strategy. I guess all mechanisms like this should be looked at and probably nerfed. Just like Wheat farm spam was removed from game.
About Destruction buff - if you have something that is too strong, you should nerf it, not introduce or buff a direct counter for it to the same degree of OPness. That's called "power creep" and must be avoided whenever it's possible. Destruction is similar to Aqua - relatively expensive uncommons that can lockdown your opponent. The difference is, Aqua is more about attack and defense, while Destruction is all about lockdown your enemy. But both decks are fine and don't need buffs, because there are no self-paying supporting cards with this keyword.
I see the point in there... i find the restoration set itself fine, but i wouldn't mind seeing more conditions in that set which would make it less usefull... or, what i find woudl be fine also, make it instead of increasing the lowest recource by 10 increasing the stock by 1/3/5, depending on which rarity of the restoration card was played to trigger the keyword. With this we would almost remove the self-paying and break some restoration chains, while being able to hold the keyword itself AND make the playing of high costing restoration cards more appealing. A nerf to Alchemy wouldn't hurt either, i think...
And about destruction... Currently, it just costs too much gems to be able to make a serious lockdown... so either you buff the keyword, or you buff the whole card set, i prefer the first choice...
Huwok wrote:
dont forget Alliance. i personally think we dont need another stock+ keyword
Currently there are (with alliance, which cannot be really taken serious in my oppinion as a accumulation keyword since the runic split) 5 type of decks which can be used for accumulation decks, what is quite a low amount.
For construction and at ost for destruction decks, there are a great amount of decks possible, so i beliebe that there are a too low amount of accumulation and lockdown decks possible, in fact, i would like to see more non brigand/destruction/aqua lockdown cards and more recource gaining keywords to have more decks possible which
differ from the traditional lockdown and accumulation decks.