I've been thinking, with the increasing number of cards relying on more and more different conditions, we should put together a table of all the different conditions and the potential effects of this and the cards that cause the effects
For example:
Wall < Enemy Wall:
Enemy stock +6 (Oasis)
Tower -7, Enemy damage -6 (Elven Archer)
....
Tower < Enemy Tower
blahdy blahdy blah
...
You get the idea. This could be put into a sticky thread, and would be good to a) see if any conditions are unnecessarily imbalanced, and b) for players to see whether they want certain conditions to be met.