MArcomage

Free multiplayer on-line fantasy card game

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Spoon on 01:47, 4. Aug, 2010
I've been thinking, with the increasing number of cards relying on more and more different conditions, we should put together a table of all the different conditions and the potential effects of this and the cards that cause the effects

For example:

Wall < Enemy Wall:
Enemy stock +6 (Oasis)
Tower -7, Enemy damage -6 (Elven Archer)
....

Tower < Enemy Tower
blahdy blahdy blah
...


You get the idea. This could be put into a sticky thread, and would be good to a) see if any conditions are unnecessarily imbalanced, and b) for players to see whether they want certain conditions to be met.
Progressor on 15:07, 5. Aug, 2010
More useful then a table:
This as an additional filter in the Cards & Decks section.
Mojko on 06:46, 8. Aug, 2010
I can add "conditional" card filter to both deck and cards sections. It will select any card that has the if-then(-else) formulation. Will this suffice?
Progressor on 17:39, 8. Aug, 2010
So instead of selecting things like
Wall < Enemy Wall
Tower < Enemy Tower
There would be a switch showing any conditional cards? (Am I getting it?)

I don't think that would quite cut it. You don't get specific results that way. My guess is that a list of basic conditions pressent on the current cards wouldn't make a larger dropbox then, for example, the Adv. Filter. (Didn't scan through the card database, though.)
All in all is choosing your condition preferable.
Spoon on 19:09, 9. Aug, 2010
Yeah I think it would be better if it let you look up certain conditions, as Progressor said, it would be too vague with only a general "conditional cards" filter. Though that, too, would be a good step in the right direction.

EDIT: @Mojko: That would indeed suffice, thanks.
DPsycho on 01:30, 10. Aug, 2010
Only showing if/then/else would omit such cards as Ancestral spirit and Tidal wave, cards that benefit the player with higher tower and wall respectively.
Spoon on 16:54, 10. Aug, 2010
In my original idea I thought it would be listed by the states (e.g. enemy stock < stock), and list all the cards that take this state into account, thus negating the problem DPsycho brought up. The problem is trying to make the deck editor show that in some sensible manner.