If, for example, you sustained 14 wall damage and 4 tower damage, then the opponent's highest resource would be reduced by 18 (or, if less than 18, reduced to 0).
I'm open to balancing suggestions for this. I don't want to give it a cap, but I don't want to make it too expensive, either. I also don't play Destruction often enough to know how this balances with respect to the keyword.