MArcomage

Free multiplayer on-line fantasy card game

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Lord Ornlu on 01:26, 23. Jul, 2010
Ehm, why is this card Nature? shouldn't it be Undead?
EricHerboso on 01:34, 23. Jul, 2010
That was an accident. I had originally meant it to be undead, nature, and enduring. The card is now updated to what was intended. Thanks for pointing out the omission.

Undead due to haunting, nature due to overgrown aspect visible in picture.

Enduring felt spooky to me on this card. Play it once and you get tower, which is expectable. Play it twice and extra stuff happens. I figure the enduring without durable works on this because it's a nature rare, and nature rares are somewhat easy to get multiples of.
Lord Ornlu on 01:37, 23. Jul, 2010
Also I don't think there should be much more rare Nature cards, especially not specialised ones. It's already hard and resource-costing to summon rare natures in your hand and there's 25% chance the card will be Earthquake. By increasing the number of rare Nature cards around, you destabilise the strength, fairness and nature of the keyword I think. It's good to combine Nature with other keywords, such as the Beast keyword that was implemented recently, but this combination should be kept to uncommons and commons. Nature's strength is in its rares and they should be kept pure of specific keywords (such as Undead in this case). I.e. there's 1 rare that is destructive for both players and only used in extreme cases, there's one card that is averagely good (Volcano), there's a situational killer card (Forest Dragon) and there's a resource increasing card (Ancient Sage). They are not specific, other than requiring more Nature cards in hand, and can be averagely good even if there's not enough nature cards in hand. However the cards you created are not that good as rares and some of them are very specific.

EDIT: I don't mean to overwhelm you or anything, it's a good idea and I like it as a concept, but that's just how I feel for Nature keyword. Maybe we could look into it further
EricHerboso on 02:02, 23. Jul, 2010
I understand your hesitation. Any additional Nature rares would have an extreme effect on every Nature deck that is played by anyone, since people don't have to pick the card in order for it to affect them.

Unfortunately, the design of this card is intended to be a non-durable Enduring card that works because Nature rares are easy to get in hand. I cannot see any way to make the intended design work without it being a Nature rare.

If the card isn't good enough to work while being a Nature rare, I guess it just won't be implemented at all.
Progressor on 14:29, 24. Jul, 2010
The card doesn't specificly stack with Undead, so that reduces that problem. (Just a note.)
EricHerboso on 23:46, 16. Dec, 2010
With the new change coming to Nature in the xmas update, I'm resubmitting this old card concept. I really like the idea of enduring cards that don't have durable.
Lord Ornlu on 04:37, 17. Dec, 2010
I agree with you. It'll be more fitting now :)