MArcomage

Free multiplayer on-line fantasy card game

Please log in

Fithz Hood on 14:26, 29. Jun, 2010
Nice idea. still is too good to be common, you can make it uncommon adding also "wheat farm" as previous played card
lord Alex on 14:48, 29. Jun, 2010
I've raised the cost, because it's the special on the card that it's common and has the possibility to raise your facilities (But balance isn't very important, it's a concept, not a implemented card)... And you can use this card as a "farm spawner" as well, and if you have got "Wheat farm" in your deck, you get many resources...
DPsycho on 18:01, 29. Jun, 2010
I'm confused when people claim that balance isn't important in conceptual cards. The entire point of the discussion is to help tweak the card to a point that it could have a valid place in the game, each player speaking from experience playing different kinds of decks and how things compare. It should not be up to Mojko to have to do that himself.
Fithz Hood on 09:37, 30. Jun, 2010
I propose to add an else condition:
if last played card was farm: lowest facility +1
else: lowest resources +5
lord Alex on 13:10, 30. Jun, 2010
@ Psycho: I mean, the "first" concept is just an idea. And the card won't be interesting just because of the balance.
@Fithz Hood: You get always Tower: +2, Wall: +2 and Stock+3 if you play Farm after this card (which will always appear)
Why do you want to make it stronger, though you've complained that the card is to strong in your first sentence? ^^
Fithz Hood on 13:13, 30. Jun, 2010
yes the card was strong due to the low cost (5 bricks?)
Now it's fine, I just think that is too situational, so with a side effect it can be more usable.