MArcomage

Free multiplayer on-line fantasy card game

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Progressor on 20:56, 26. Jun, 2010
I had trouble getting my 2 most recent concepts (Mother Goose, Covert ops) the correct length to be created. I got errors that the text was too long. The effect of the card and the text on it are not very complicated or lengthy, so I was a bit surprised about this.

What surprised me even more was Dismantle, a concept of EricHerboso. Wheras my concepts are 6/7 lines on the card, Dismantle needs 11(!) lines. When I look at that concept I feel like a card-line limit (instead of a character-limit) would be better way to prevent to bloated/texty concepts.
EricHerboso on 21:13, 26. Jun, 2010
You're right that clunkiness is more visible by # of card lines than # of characters. Interestingly, I was in the process of paring down the # of lines on the card you mentioned as you were writing this, so the specific example you chose is no longer 11 lines. But I agree with the idea of implementing a line limit on concepts.

I don't know how you can do this easily with code, though. Seems like it may be easier to just mark concepts as unusable after the fact if they're too many lines long.
DPsycho on 04:18, 27. Jun, 2010
This seems valid. I agree that we should maybe increase the character limit but agree on an arbitrary length cap whether the system can catch it on its own or not.
Mojko on 08:05, 27. Jun, 2010
The current limit is now 100 characters. I think it should be possible to also limit number of lines in the card effect. So, what limitations do you propose (limit for characters, limit for lines)?

EDIT: I propose 150 characters and 8 lines as limit.
DPsycho on 14:39, 27. Jun, 2010
It should probably be nine rather than eight. I just did a quick check of existing cards, and the following all have nine lines, including keywords when present:

Elementalist
Emissary of the afterlife
Flaming mirage
Lich
Master hunter (nine lines with no keywords)
War elephant
General's army (nine lines with no keywords)

There are no cards that go to a tenth line or longer.

If the eight lines just refers to the text apart from keywords, creating a concept identical to Master hunter or General's army would not be possible. Also, eight lines of text with three keywords would still put it to a tenth line. War Elephant, for example, is only seven lines of card text but two lines of keywords.
Mojko on 15:18, 27. Jun, 2010
I set it to 150 characters and 8 lines. Keywords are not counted towards lines. Also note that Generals army has only two lines. Number of lines count is based on number of end-of-line characters in text.
DPsycho on 15:24, 27. Jun, 2010
We must not be looking at the same card if you see it as two lines.

Replaces your hand with Light and Heavy infantry, Knight, Crusader, Royal pikemen, Light cavalry, Battle formations, and Royal dragoons
Recruits: +35

On the card itself, this all comes to nine lines of text without any keywords. Or is the system only counting eol's? If it's only counting line breaks, we could still end up with some very vertically long cards.
Mojko on 15:31, 27. Jun, 2010
Yes, the system is counting eol's. I'm aware of the fact that it will still be possible to make long cards, but it would require very sophisticated text processing to make very precise check. The purpose of this check is to roughly verify card effect text and I think it serves this purpose in it's current form.
DPsycho on 15:33, 27. Jun, 2010
In that case, it sounds good to me.
Progressor on 15:41, 27. Jun, 2010
Quite amusingly:
You can't suggest General's army atm. The system thinks it's too long. (Tested a moment ago)

8/9 lined on the card is what I would have in mind, the fix probably will do the job.
Mojko on 16:22, 27. Jun, 2010
The changes are not applied yet. 150 character limit will allow you to make such a card.