dimitris wrote:
And how can you do this with a 300 wall in front of you?
If you're knocking down the entire wall when your opponent has this in hand, you'd either better have a card designed to counter that, or you deserve what you get.
Ideally in my example, drawing Dragon squadron forces your opponent to play Laputa at a less-than-optimal time to quickly gain some wall, possibly at the expense of a bit of tower. And, as I framed it, it's far from the most likely scenario.
LMTR14 wrote:
pardon my observation, but your observations seem to be pretty DAFT!
Calling an assessment of numbers and averages daft is about as far from an "observation" as you can get. Really, if you're going to come new to this game, play a handful of matches, threaten to leave if your demands that something be "banned" rather than offering discussion to improve the offending card, and then fling insults at a moderator, my response to you is simply that your departure is more your loss than ours.
Now, if you'd like to offer reasonable thoughts and suggestions for improvements to the card, by all means, let's discuss.
Noak wrote:
this card could easily do without the wall part, making it affect only your tower still doesn't make it a bad card
This sounds reasonable for long mode, and I would advocate that, but in standard mode it would render the card rather unappealing. You're better off taking cheaper cards to double your tower or simply increase it by static values.