MArcomage

Free multiplayer on-line fantasy card game

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DPsycho on 01:34, 14. Jun, 2010
There are people who refuse to play Hidden games. Introducing a means of forcing them to do so will not improve the game as a whole.

Not that it's a bad card, mind you. I'd find it to be interesting. I know some others who would see it as a slap in the face, though.
jbryant3 on 01:35, 14. Jun, 2010
There could be another card that does the opposite though. Besides, you're likely to play this later in the game when your opponent knows what your deck does anyway.
DPsycho on 01:41, 14. Jun, 2010
It's not a matter of knowing what a deck does. It's a matter of playing the game in such a way that you can calculate what's on the table and strategize each and every play without leaving a large portion to chance. This was all discussed in another thread where people gave their reasons for playing only one mode or the other.

Telling people who wish to avoid playing Hidden games that they can reverse this effect by taking a different card into every one of their decks and hoping it's there when (and only when) they need it is not going to be seen as a compromise, either.

Again, nothing against the concept. I'm just pointing out that this would likely become the most unpopular card ever.
Mojko on 07:56, 14. Jun, 2010
We don't support cards that change game modes. Please read the card template in the game manual before creating card concepts.