Deny, Zero cost, Rare
Quick. Durable.
Tower: -10
Replace random uncommon or rare from enemy hand with a common card
At the cost of 10 tower and since it would stay on hand, I'd probably be unhappy to draw this in anything but a building deck. It could be used in desperation if you're in a building race and need to knock out a card for 30+ tower, but with random targeting I'd figure it would be most likely used to decrease your own tower so you could follow it up with a card that favors having a lower tower. Even in that scenario, you're not likely to make up the 10 tower difference. (Maybe Jealousy alone, putting yourself below 50 so you can decrease your opponent by 25 rather than 10?)
To improve upon this, I think the targeting should be smarter (Rares first? Manually select the card to be replaced?) and/or the tower hit should be decreased.