MArcomage

Free multiplayer on-line fantasy card game

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DPsycho on 17:45, 22. Apr, 2010
As your note suggests, I'm pretty sure such a thing has, in fact, been declared to be unimplementable.
dindon on 18:07, 22. Apr, 2010
Yep. I agree that it is a nice thought though (to have some card that's worse than having no effect at all, that you can poison your opponent's hand now).

I was thinking, as far as I know, it wouldn't actually be that hard to implement something like this. The way cards work right now, is they're stored as XML elements, and they each have a <code> element, that's just a callback that gets eval'd when the card is played. It wouldn't be that hard to add an optional <ondiscard> element that's another callback that would do something when the card is discarded.
Mojko on 18:25, 22. Apr, 2010
It's true that this could be implemented. I already proposed such a feature, but theultramage was against it. The reason was, that such a feature was never intended in the game design. I agreed on such argument and because of that it didn't get implemented.

Also, the change in the system would be probably larger than you think. Executing card action is easy, because it happens only when card is played, but discard occurs not only by standard discard, but also via card effect. So, in other words we would have to support a feature which would allow a card to execute card effect of some other card. I don't think this is such a good idea.
dindon on 19:07, 22. Apr, 2010
Ah, I was thinking of an effect that would only happen on manual discard (so you could avoid it by casting it off with militia or something). I agree that it would be much harder to have it take effect on any kind of discard.
BoneTrash on 19:52, 22. Apr, 2010
The card was of course meant for manual discard only. Otherwise it would indeed be a bit problematic and not really worthwhile to implement.

Since you almoast always play cards, it would be fun if a player wanted the stock+1 but gets -1 for not paying attention (or more realistic, taking care of your waste).
And that it could be a good combo for cards which require discards such as Farm and Vulture.

Thought I'd throw out the idea and see the response at least.
Lord Ornlu on 02:35, 23. Apr, 2010
It's a good idea to force a penalty on players who discard often, i.e. if last card was discarded and this card is discarded, then stock -1