MArcomage

Free multiplayer on-line fantasy card game

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Fithz Hood on 08:36, 13. Jan, 2010
Now that the history module is implemented will "master of the past" be reworked to be effective also after a quick/swift card? (same for goblin sabotour, graceful charity...).
and is it possible to implement a new kind of cards? something like: next card will be the last rare you played.
Mojko on 09:14, 13. Jan, 2010
Unfortunately no. During the implementation multiple problems occurred with such a feature. Such cards still have their limitation.
Progressor on 11:42, 13. Jan, 2010
Did you gave up on the matter, or will you look into it more?

(As I don't know the exact problem here...)
Mojko on 17:24, 14. Jan, 2010
It's difficult to describe, but I will try. It's not a data problem, since all necessary data is archived. The implementation is possible, but not trivial. The problem is with the gameplay. When you play such card at the beginning of the turn you see what changes are you going to effect and how. When played after quick or swift cards the game no longer displays changes which are used in the card effect. It just seems weird and unsystematic to implement effects based on changes made few turns before.

Rather then implementing this I would rather improved card text description and made their limitation clear.

Edit: if we would have the option to browse through unfinished game's history, then I would be more willing to implement this.