MArcomage

Free multiplayer on-line fantasy card game

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Wuschel on 10:57, 14. Nov, 2015
I'm apparently missing some cards when building my Deck. I accidentally dropped a heart of the titan and now I can't add it anymore.

As of now no titan cards show up.

(I played in 2009 so maybe there were some changes I'm not aware of.)
antichroust on 12:00, 14. Nov, 2015
Wuschel wrote:
I'm apparently missing some cards when building my Deck. I accidentally dropped a heart of the titan and now I can't add it anymore.

As of now no titan cards show up.

(I played in 2009 so maybe there were some changes I'm not aware of.)


When you open "Decks" section and choose one, you get to menu of cards which are set by default filter showing latest new cards from "2015-08-01" if you change this combo-box to "no created filter" and click on "apply changes" button you should see every card

i hope this solves the problem :)
Wuschel on 12:18, 14. Nov, 2015
antichroust wrote:

When you open "Decks" section and choose one, you get to menu of cards which are set by default filter showing latest new cards from "2015-08-01" if you change this combo-box to "no created filter" and click on "apply changes" button you should see every card

i hope this solves the problem :)


Doesn't do the trick - there was no filter active at all.

Tried to show up the cards created on 2007-08-19 (only filter)
* when viewing cards there are 19 Cards
* when deck building there are 6 Cards

DPsycho on 15:04, 14. Nov, 2015
You're presently level 5. Since you began playing, some more complex cards were changed to only appear after leveling, peaking at level 10.

You can level up to 10 (but not beyond) by playing AI games. It's annoying, but you're going to have to arbitrarily level up for a bit.
Zaton on 15:06, 14. Nov, 2015
Wait. You know level ups are a chore? Then why do we have them?o.o
Lord_Earthfire on 23:37, 14. Nov, 2015
Well, because we had issues that the whole card pool did just confuse newer player so much that they didn't even tried. We had topics like this with "remove short and/or non-hidden mode pls" and other. This was a good way to give restricted excess so the players could get used with the system. It's not like it's that much work to lvl 10. in fact it works quite fast. So we can still ahve these amount of cards while giving newer players an opportunity to learn.

Off topic: Can't this system be used to create the in other topics mentioned "forbidden" keyword? So you would set the lvl for this cards to say like 10000, and these cards would never be able to be put into a deck, although you can still summon them via cards.
Glizorkulblorkul on 01:02, 15. Nov, 2015
Yup. I complained about this when i started to. Lots of ******** policies and implementations on here. They really don't know how to placate new users.
Zaton on 06:52, 15. Nov, 2015
The... utter disrespect for the game creators for a game you play out of your own volition aside, some reconsideration COULD be made.

At the same time I have no idea how to otherwise ease new players in, thus no rush there:/
Mojko on 09:42, 15. Nov, 2015
I think the current level system is better than the system we had before, but I agree that on the day of implementation I should put all existing players to level 10 and give them gold that would be gained to level up to that level. This would prevent old players to experience this issue.

On the other hand getting to level 10 should be very easy - you get experience by playing with AI and also the AI has a handicap.
theultramage on 16:30, 25. Nov, 2015
Or we could have an option somewhere to just unlock everything.
When reading this I was reminded of Guns of Icarus Online, where you are considered a novice until lvl8, and you are not allowed to change the default gun loadout presets or use the more difficult ships. But there's an 'unlock' button in the corner.
DPsycho on 17:38, 25. Nov, 2015
I can get behind that suggestion.