MArcomage

Free multiplayer on-line fantasy card game

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Chrone on 12:56, 27. Apr, 2009
My ideas are to simplificate token system.

What is the point of getting 8 tokens to collect 100? This system is absolutely equal to gaining 1 token for each keyword to collect 13 (or 12 for barbarians), but more complicated.

Furthermore, it can be visualisated.
Something like (@)(@)(@)( )( )( )( )( )( )( )( )( )( ), or 3/13 is more clear than 24/100.

And, in perfect world, i would like to see number of tokens i can gain this turn if i play keyword card. For example, 3/13 +4. With highlighting if effect will trigger... dreams, dreams =)
Myschly on 14:54, 27. Apr, 2009
Well I think a simpler way would be just counting how many it required. Instead of symbols, say:

3/7 | 2/9 | 6/8

Less work and clutter than symbols, and just simple counting.
Progressor on 20:12, 27. Apr, 2009
Something like this would be quite useful, if I think of how many times I looked up in the Game manual: Did this keyword give 6, 7, 8 or 9 tokens?
Myschly on 22:41, 27. Apr, 2009
Exactly. I think it should by X/Y, whereas X is the number of points gathered, and Y is the number needed.
Easiest that way in my opinion.
DPsycho on 00:03, 28. Apr, 2009
I am in favor of this.
JimmyMethod on 00:26, 1. May, 2009
I also think Brigands should receive more tokens/take fewer cards.

They have one of the weakest abilities, and in order to even use it, you need to completely fill your deck with Brigands (this sacrifices any card slots that could be used for a supplement to winning, as I've previously stated, Brigand decks are without a clear mode of victory).
Chrone on 10:52, 1. May, 2009
JM, it is not balancing thread. It is about rationalisation.

If you cannot effectively use brigands, don't use them. Your card pool is equal to other's one.
Mojko on 16:10, 2. May, 2009
The current point system is more general then any of your suggestions. Note that token gains may be changed, due to balancement.

That is why I will keep current point system at least until next balancement.
Progressor on 17:30, 2. May, 2009
Nuber of tokes required, or number of tokens aquired: same difference.

Current situation ballancing:
Tokens gained per card 6->7

Future situation ballancing:
"Dots" required for trigger 16->14
Chrone on 10:20, 3. May, 2009
I agree with progressor.

Balancement can be done with system i offered.

As long as something can be counted and predicted, it must simplified to the maximum.