MArcomage

Free multiplayer on-line fantasy card game

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dimitris on 08:42, 26. Jan, 2011
Ah, and one more observation. It seems that the captain can't make use of Outnumbered and outmatched. He plays it on irrelevant times.
Mojko on 14:41, 27. Jan, 2011
dimitris wrote:
It seems that rares are already disabled?
Replay. Princess of elves giving nothing.


No, it isn't yet. The summoning part of the effect failed for some reason. I'll look into it.

dimitris wrote:
Ah, and one more observation. It seems that the captain can't make use of Outnumbered and outmatched. He plays it on irrelevant times.


He played it, because he had no better choice from his point of the view. The reason is that production is also included in the card effect, so from his point if view even if the condition isn't satisfied the card actually does some positive effect.
Mojko on 18:46, 28. Jan, 2011
I have improved the standard AI (so the challenge AI will inherit the change as well). It is now capable of cleaning its hand or poisoning opponent's hand (for example by playing cards like Purifying fire or Sheath your swords). Also, card summoning and discard action were improved.

Challenge AI decks were updated as well. Most changes are in Demetrios' deck, because in recent update there were multiple destruction commons added which fit in his strategy.
Coolis on 19:56, 28. Jan, 2011
Could you disable drawing rare cards in AI challenge mode? It's only junk card in hand now when playing rare is forbidden
Mojko on 20:08, 28. Jan, 2011
Even though you can't play rare cards, you can still use them in some way. For example Legend keyword can benefit from them as well as cards like Vulture.
andi on 20:10, 28. Jan, 2011
I will definitely keep the high score on this one until this gets changed back...
Mojko on 21:19, 28. Jan, 2011
Well, the AI challenge was designed to be played without the rare cards in the first place. If the challenges will prove too difficult I may lower the starting bonus of the AI. However, the AI is using the same deck every time, so you should be able to build a deck that counter it.
Coolis on 07:41, 29. Jan, 2011
Mojko wrote:
Even though you can't play rare cards, you can still use them in some way. For example Legend keyword can benefit from them as well as cards like Vulture.

What if I don't use Legend and Vulture? I think it should be an option of no rares drawing. Or only some of the rares should be banned.
Mojko on 08:00, 29. Jan, 2011
I'll be observing AI challenges and in time we'll see if any adjustments are necessary.
Spoon on 17:08, 31. Jan, 2011
Hmm. I just learnt how useless an illusion deck is for these... the hard way :P
Fithz Hood on 15:58, 16. Aug, 2011
Could we see the AI's decks?
I'd like to know which cards are in double or triple copy.
Mojko on 17:25, 16. Aug, 2011
Are you suggesting a new feature where a player could view AI challenge deck, or you want me to take a screenshot of such deck and send it just to you? :P

I can't export them, obviously, because these decks break the game rules so you won't be able to import them.
Fithz Hood on 18:21, 16. Aug, 2011
the screenshots will be fine, but also the button is a good idea
Mojko on 19:36, 16. Aug, 2011
Fithz Hood on 19:37, 16. Aug, 2011
thanks
Fithz Hood on 20:22, 16. Aug, 2011
You shoul really remove that triple copy of Chaos dwarf from Grofgul's deck
Anyway, I want to propose a new character: Myr the magelord

Tower: 40
Wall: 40
Quarry: 2
Magic: 7
Dungeon: 3
Bricks: 10
Gems: 15
Recruits: 10

Commons:

Lybrarian x3
Wizard x3
Warlock x2
Fireball x2
Mithril miner x2
Acolyte x3

Uncommons:

Knight of time x2
Mage x2
Sorceress x3
Moonlight unicorn x2
Ice queen x3
Citadel x1
Meditation x2


Rare:

Wind witch x3
Luna the sorceress x3
Stonehenge x2
Citadel of Myr x1
Myr's academy x1
Seiryu x2
Alastor x3

Mojko on 06:46, 17. Aug, 2011
Looks good, but you didn't specify the AI custom behavior. If you propose a challenge AI you need to provide the AI data. Here you can see the existing AI's data. It's quite easy to read.

The AI custom configuration is in the 'config'. Each action is awarded with points. The more points you assign to an action, the more likely is the AI to select such action.
Fithz Hood on 07:47, 18. Aug, 2011
Seems easy but I'm not sure I understand.
If I write:

<mine>
<quarry>200</quarry>
<magic>130</magic>
<dungeons>100</dungeons>
</mine>

it means that the AI using University will rise his querry rather than magic or dungeons

and this:

<his>
<bricks>15</bricks>
<gems>5</gems>
<recruits>10</recruits>
</his>

This means that the AI will lower my bricks more likely than recruits and gems.
Am I right?
And where is the code that makes the Marquis use Purifying fire?
Mojko on 08:04, 18. Aug, 2011
You are right indeed :)

Discarding cards processing is hardcoded in the AI's core and is not available for configuration.
Fithz Hood on 09:47, 18. Aug, 2011
Ok, here it is:

<challenge name="Myr">
<fullname>Myr the magelord</fullname>
<description>
Myr the magelord is a powerful wizard able to manipulate time. None knows his real age because he stopped the flow of his own body's time. Many mages and wizards have been his pupils, also Luna the sorceress studied in his academy. Will you be able to stop the neverending attacks of Myr's followers?
</description>
<initialization>
<mine>
<quarry>2</quarry>
<magic>7</magic>
<dungeons>3</dungeons>
<bricks>10</bricks>
<gems>15</gems>
<recruits>10</recruits>
<tower>40</tower>
<wall>40</wall>
</mine>
<his>
<quarry>3</quarry>
<magic>3</magic>
<dungeons>3</dungeons>
<bricks>15</bricks>
<gems>5</gems>
<recruits>10</recruits>
<tower>30</tower>
<wall>25</wall>
</his>
</initialization>
<config>
<mine>
<quarry>90</quarry>
<magic>200</magic>
<dungeons>100</dungeons>
<bricks>5</bricks>
<gems>9</gems>
<recruits>6</recruits>
<tower>7</tower>
<wall>7</wall>
</mine>
<his>
<quarry>120</quarry>
<magic>100</magic>
<dungeons>120</dungeons>
<bricks>6</bricks>
<gems>6</gems>
<recruits>6</recruits>
<tower>8</tower>
<wall>4</wall>
</his>
</config>
</challenge>


Maybe the description is not good. I have no problem reading english, but my writing skill still sucks.