| Card |
Card name
|
Rarity
|
Cost
|
Level
|
Effect
|
Created
|
Modified
|
4
Absorption
Recruits: +4 Enemy recruits: -4
|
Absorption
|
Common
|
0/4/0
|
0
|
Recruits: +4 Enemy recruits: -4
|
1. May, 2006
|
24. Dec, 2011
|
0
Abyssal scavenger
Returns 1/3 of cost of opponent's last card (max 4)
|
Abyssal scavenger
|
Common
|
0/0/0
|
9
|
Returns 1/3 of cost of opponent's last card (max 4)
|
24. Dec, 2008
|
21. Jun, 2010
|
1
Abyssal viper
If targeting self, gain recruits cost of the matching card (max 10), else replace a card in hand with self
|
Abyssal viper
|
Common
|
0/0/1
|
4
|
If targeting self, gain recruits cost of the matching card (max 10), else replace a card in hand with self
|
12. Feb, 2008
|
24. Dec, 2011
|
10
Academy
Tower: +15 Lowest facility: +1 Highest facility prod x0
|
Academy
|
Rare
|
10/10/10
|
7
|
Tower: +15 Lowest facility: +1 Highest facility prod x0
|
24. Sep, 2011
|
24. Dec, 2012
|
6
8
Academy of Destruction
Tower: +6 Stock: +2 Summons non-common Destruction
|
Academy of Destruction
|
Uncommon
|
8/6/0
|
0
|
Tower: +6 Stock: +2 Summons non-common Destruction
|
14. Nov, 2006
|
27. Feb, 2010
|
6
9
Academy of Illusion
Tower: +7 Stock: +2 Summons non-common Illusion
|
Academy of Illusion
|
Uncommon
|
9/6/0
|
6
|
Tower: +7 Stock: +2 Summons non-common Illusion
|
14. Nov, 2006
|
27. Feb, 2010
|
5
2
Acolyte
If Gems > Enemy gems Attack: 10 else Gems: +7
|
Acolyte
|
Common
|
0/2/5
|
1
|
If Gems > Enemy gems Attack: 10 else Gems: +7
|
26. Mar, 2007
|
24. Jan, 2011
|
10
Air elemental
Enemy tower: -9
|
Air elemental
|
Uncommon
|
0/10/0
|
0
|
Enemy tower: -9
|
1. May, 2006
|
24. Jun, 2012
|
25
Alastor flame of heavens
Gems: +50 Magic: +1
|
Alastor flame of heavens
|
Rare
|
0/25/0
|
7
|
Gems: +50 Magic: +1
|
11. Apr, 2009
|
10. Sep, 2010
|
0
Alchemist
Bricks:= N Gems:= N Recruits:= N N = #Stock / 3
|
Alchemist
|
Rare
|
0/0/0
|
8
|
Bricks:= N Gems:= N Recruits:= N N = #Stock / 3
|
6. Jan, 2012
|
7. Apr, 2012
|
1
Alchemy
Bricks: +2 Recruits: +2
|
Alchemy
|
Uncommon
|
0/1/0
|
7
|
Bricks: +2 Recruits: +2
|
1. May, 2006
|
18. Aug, 2007
|
18
All-elemental attack
Attack: #Stock Stock: = 0
|
All-elemental attack
|
Rare
|
18/18/18
|
7
|
Attack: #Stock Stock: = 0
|
1. May, 2006
|
23. Sep, 2010
|
20
20
Alucard
Attack: 35 If #different keywords in hand > #different keywords in opponent's hand Attack: 30
|
Alucard
|
Rare
|
0/20/20
|
8
|
Attack: 35 If #different keywords in hand > #different keywords in opponent's hand Attack: 30
|
21. Jun, 2010
|
24. Dec, 2010
|
2
Amazon tribe
Attack: 6 Recruits: +N N = #Barbarian in hand (max 4)
|
Amazon tribe
|
Common
|
2/2/2
|
8
|
Attack: 6 Recruits: +N N = #Barbarian in hand (max 4)
|
1. May, 2006
|
7. Apr, 2012
|
6
Amazon warrior
If Enemy wall > 30 Enemy wall: -10 Always: Attack: 7
|
Amazon warrior
|
Common
|
0/0/6
|
7
|
If Enemy wall > 30 Enemy wall: -10 Always: Attack: 7
|
24. Sep, 2011
|
7. Apr, 2012
|
0
Ambassador
Gain 1 stock for each card in hand not from your deck (max 4)
|
Ambassador
|
Common
|
0/0/0
|
9
|
Gain 1 stock for each card in hand not from your deck (max 4)
|
6. Jan, 2012
|
7. Apr, 2012
|
4
Ambush
If targeting self and not New, discard the matching card, else replace a card in hand with self
|
Ambush
|
Common
|
0/0/4
|
10
|
If targeting self and not New, discard the matching card, else replace a card in hand with self
|
24. Oct, 2009
|
24. Dec, 2011
|
18
18
Ancient dragon
Attack: 45 Mode1: Magic: +1 Mode2: Dungeon: +1
|
Ancient dragon
|
Rare
|
0/18/18
|
1
|
Attack: 45 Mode1: Magic: +1 Mode2: Dungeon: +1
|
1. Jan, 2011
|
1. Jan, 2011
|
0
Ancient power
Players gain 1 stock for each rare card and each Dragon in their hand
|
Ancient power
|
Common
|
0/0/0
|
10
|
Players gain 1 stock for each rare card and each Dragon in their hand
|
24. Sep, 2011
|
24. Sep, 2011
|
0
Ancient ruins
Bricks: +5 Gems: +2 Recruits: +1
|
Ancient ruins
|
Uncommon
|
0/0/0
|
0
|
Bricks: +5 Gems: +2 Recruits: +1
|
1. May, 2006
|
24. Apr, 2011
|